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Harry Froude
Harry Froude
3D Artist
Portsmouth, United Kingdom

Summary

I am a First-Class Honours graduate in Computer Animation and Visual Effects from the University of Portsmouth, specialising in 3D Modelling and Texturing. My work focuses on creating high-quality assets and immersive environments, with proficiency in industry-standard tools such as Substance Painter, Autodesk Maya, and Unreal Engine. My academic journey has equipped me with a strong foundation in modular asset creation, realistic and stylised texturing, and environment design. I am passionate about bringing ideas to life through creativity and technical expertise.

Link to CV
https://tinyurl.com/HarryFroudeCV

Skills

Environment Design3D ModelingDigital SculptingProp ModelingRiggingTexturing

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Unity
Unity

Experience

  • Student at University Of Portsmouth
    Portsmouth, GB
    September 2021 - Present

    2023/24

    Creative Professional Development: Explored professional practices and industry expectations, culminating in a high-quality portfolio showcasing 3D modelling and texturing work.

    Real-Time Interactive Group Projects: Developed real-time 3D environments and assets in a collaborative setting, presenting final outcomes through oral presentations.

    Creative Group Project: Designed and executed a team-based creative project, focusing on modular asset creation and visual storytelling.

    2022/23

    Commercial Asset Production for Real-Time: Produced industry-standard game assets optimised for real-time engines, focusing on high-low poly baking and texturing techniques.

    Sculpting and Rigging for Film: Delivered detailed character sculpts and rigs tailored for cinematic applications, demonstrating artistic and technical rigour.

    Project Initiation and Career Management: Achieved 100% on a project planning exam, highlighting strong organisational and career development skills.

    2021/22

    Foundation in 3D Modelling: Built a strong foundation in 3D modelling techniques, focusing on topology, UV mapping, and asset optimisation.

    Skills and Principles for Animation: Applied animation principles to bring characters and environments to life, enhancing storytelling through motion.

    Tools for Animation: Developed proficiency with industry-standard tools such as Maya and Blender to create high-quality animation assets.

    Achievements and Awards

    Outstanding Performance Award, University of Portsmouth (2024)

    First-Class Honours Degree in Computer Animation and Visual Effects