For one of my university modules, I produced a fully rigged T-Rex model, which I sculpted, textured, rigged, and animated. This project was one of the most challenging I had undertaken, as it required historical accuracy and adherence to scientific guidance provided by a qualified palaeontologist.
To accurately depict a T-Rex, I conducted extensive research into its anatomy, including skeletal, muscular, and skin structures. This research informed my interpretation, conceptualisation, and sculpting of the dinosaur, ensuring the model was grounded in historical records.
The retopology process was particularly insightful, teaching me best practices for edge flow and optimising a mesh for deformation. Rigging involved creating an inverse kinematics (IK) spring for the legs, alongside a dynamic tail rig that swayed naturally with a single controller.
This project was invaluable in providing hands-on experience across a range of essential skills, including research-driven design, sculpting, retopology, texturing, rigging, and animation. These are skills I continue to refine and utilise throughout my artistic journey and career.
Trex - Animated TurnTable