This is a render of the Space Zombie character I created for a university cinematic project. Designed to blend elements of science fiction and horror, the character represents a decayed astronaut, brought to life through detailed sculpting, texturing, and rendering techniques.
Project Highlights
Concept & Design: The character’s design incorporates a mix of organic decay and mechanical sci-fi elements, telling a visual story of a tragic transformation in space.
Details: Close attention was paid to the textures of the decayed flesh and astronaut suit, highlighting the contrast between organic material and industrial elements.
Tools Used: Sculpted in ZBrush, textured with Substance Painter, and rendered in Unreal Engine to achieve a cinematic-quality finish.
This project showcases my ability to design high-quality characters for cinematic storytelling, pushing creative and technical boundaries.
You can what the Cinematic traielr Here: https://www.youtube.com/watch?v=BR6f3hy6Q9E